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CCG Relic Guide

Everything you need to know about the Relic Stone system — stats, costs, tiers & strategies

Open Relic System
What is the Relic System?

The CCG Relic system lets you socket up to 6 ancient stones into a mystical medallion to permanently boost your character's stats. Each stone corresponds to one of 6 primary attributes and can be upgraded to Level 25.

Stones are obtained through the Fragment Shop using fragments earned from Collections. At specific checkpoint levels (5, 10, 15, 20), you can choose a powerful bonus stat. Stones can then be combined into Tier 2 for even greater power.

System Flow
Gold nodes are checkpoints where you pick a bonus stat. Each checkpoint costs RPS + Crones. Regular levels cost only Crones.
Key Features
6 Stone Slots
One for each primary stat (STR/VIT/INT/DEX/PSY/AGI)
Max Level 25
Each stone can be upgraded from Lv.1 to Lv.25
4 Checkpoints
At levels 5, 10, 15, 20 — choose a bonus stat
Tier Combine
Merge two stones into Tier 2 for double power
Character Bound
Stones bind to a character once equipped
Grade System
Each stone has a grade (A–F) matching its slot
The 6 Relic Stones

There are 6 types of relic stones — one for each primary attribute. Obtain them from the Fragment Shop using fragments you earn by completing Collections. Each stone is locked to its designated slot.

STR Stone
Strength
STR +3/Lv
Slot A
VIT Stone
Vitality
VIT +3/Lv
Slot B
INT Stone
Intelligence
INT +3/Lv
Slot C
DEX Stone
Dexterity
DEX +3/Lv
Slot D
PSY Stone
Psyche
PSY +3/Lv
Slot E
AGI Stone
Agility
AGI +3/Lv
Slot F
Each stone gives +3 base stat per level. At Level 25, a single Tier 1 stone gives +75 to its primary stat.
Tier 2 Stones ADVANCED

After reaching Level 25 and combining, stones evolve into their Tier 2 form with upgraded visuals and double the base stat potential.

T2 STR
STR T2
+75 base + 3/Lv
Max: +150
T2 VIT
VIT T2
+75 base + 3/Lv
Max: +150
T2 INT
INT T2
+75 base + 3/Lv
Max: +150
T2 DEX
DEX T2
+75 base + 3/Lv
Max: +150
T2 PSY
PSY T2
+75 base + 3/Lv
Max: +150
T2 AGI
AGI T2
+75 base + 3/Lv
Max: +150
Tier 2 stones carry over their Tier 1 max base (+75). At Tier 2 Level 25, a single stone gives +150 to its primary stat. All 6 stones maxed = +900 total base stats!
Stone Evolution Showcase

Each stone evolves from Tier 1 to Tier 2 with upgraded visuals and doubled stat power:

T1 STR T2 STR
Strength Stone
Slot A • +3 STR per Level
Tier 1
+75
Tier 2
+150
T1 VIT T2 VIT
Vitality Stone
Slot B • +3 VIT per Level
Tier 1
+75
Tier 2
+150
T1 INT T2 INT
Intelligence Stone
Slot C • +3 INT per Level
Tier 1
+75
Tier 2
+150
T1 DEX T2 DEX
Dexterity Stone
Slot D • +3 DEX per Level
Tier 1
+75
Tier 2
+150
T1 PSY T2 PSY
Psyche Stone
Slot E • +3 PSY per Level
Tier 1
+75
Tier 2
+150
T1 AGI T2 AGI
Agility Stone
Slot F • +3 AGI per Level
Tier 1
+75
Tier 2
+150
Upgrade Cost Schedule

Upgrade costs vary by level range. Checkpoint levels require both RPS and Crones.

Level Crones Cost RPS Cost Success Rate Type
2 → 4 5,000,000 40% + streak Normal
5 8,500,000 500 RPS 65% fixed ★ Checkpoint
6 → 9 5,000,000 40% + streak Normal
10 17,000,000 1,000 RPS 65% fixed ★ Checkpoint
11 → 14 12,000,000 40% + streak Normal
15 50,000,000 3,000 RPS 65% fixed ★ Checkpoint
16 → 19 15,000,000 30% + streak Normal
20 75,000,000 5,000 RPS 65% fixed ★ Checkpoint
21 → 25 15,000,000 20% + streak Normal
Fail Streak: Each failed upgrade adds +1% to the success rate of your next attempt. This bonus resets on success. Checkpoints use a fixed 65% rate with no fail streak bonus.
Total Cost Summary (Lv.1 → 25)

Estimated cumulative cost to fully upgrade one stone from Level 1 to Level 25.

Total Crones
per stone (1→25)
Total RPS
per stone (checkpoints only)
All 6 Stones Crones
total for all stones
All 6 Stones RPS
total for all stones
These are minimum costs assuming every upgrade succeeds on the first try. Actual costs will be higher due to failed upgrade attempts.
Checkpoint System

At levels 5, 10, 15, and 20, you reach a checkpoint where you can select a bonus stat to add to your stone. These stats stack with your base stat bonus and apply via the collection bonus system.

Each checkpoint adds +1 to your chosen stat. With 4 checkpoints per stone in Tier 1, you can accumulate up to +4 of any single stat. When combined to Tier 2, the same 4 choices auto-apply again for a total of +8 per stat per stone.
Available Checkpoint Stats

Choose from 6 powerful combat stats at each checkpoint:

Crit Rate
Crit Rate
Increases critical hit chance
Max +4 per stone (T1) • +8 with T2 • Max 2 stones
PvP DEF
PvP Defence
Reduces damage taken in PvP
Max +4 per stone (T1) • +8 with T2 • Max 2 stones
Reflect
Damage Reflection
Reflects a portion of damage back
Max +4 per stone (T1) • +8 with T2 • Max 2 stones
Block
Block Probability
Chance to block incoming attacks
Max +4 per stone (T1) • +8 with T2 • Max 2 stones
HP Absorb
HP Absorb
Absorbs HP on hit
Max +4 per stone (T1) • +8 with T2 • Max 2 stones
MP Absorb
MP Absorb
Absorbs MP on hit
Max +4 per stone (T1) • +8 with T2 • Max 2 stones
Checkpoint Rules & Limits
Per-stone limit: Each stat can be selected up to +4 times in Tier 1 (4 checkpoints). Tier 2 auto-applies the same 4 choices, bringing the total to +8 per stat per stone.
Cross-stone limit: A maximum of 2 stones can share the same checkpoint stat. If 2 stones already have "Crit Rate", no other stone can pick it.
Tier 2 Auto-Checkpoints: When a Tier 2 stone re-levels through checkpoints 5/10/15/20, it automatically re-applies the same stat choices you made in Tier 1. No re-selection needed!
Checkpoint Progression Example

Here's what a Strength Stone's full journey looks like with checkpoint stats accumulated along the way:

1
Level 1 — Starting Point
Stone created and ready to upgrade
STR +3
★5
Level 5 — Checkpoint 1
First checkpoint! Choose a bonus stat. Cost: 500 RPS + 8.5M Crones
STR +15 Crit Rate +1
★10
Level 10 — Checkpoint 2
Second checkpoint! Stack the same stat or diversify. Cost: 1,000 RPS + 17M Crones
STR +30 Crit Rate +2
★15
Level 15 — Checkpoint 3
Third checkpoint! Diversify into a second stat. Cost: 3,000 RPS + 50M Crones
STR +45 Crit Rate +2 PvP DEF +1
★20
Level 20 — Checkpoint 4 (Final)
Last checkpoint! Complete your build. Cost: 5,000 RPS + 75M Crones
STR +60 Crit Rate +2 PvP DEF +2
25
Level 25 — MAX LEVEL ★ Ready to Tier Combine
Stone is fully leveled! Can now attempt Tier 2 combine.
STR +75 Crit Rate +2 PvP DEF +2
This is just one example build! You can focus all 4 checkpoints on one stat (max +4 in T1), or spread across multiple stats. With Tier 2 re-leveling, the same choices auto-apply — doubling your checkpoint bonuses to +8 total per stone across both tiers.
Tier 1 → Tier 2 Combine

Once your main stone reaches Tier 1 Level 25, you can attempt to combine it with a material stone to create a Tier 2 stone.

Main Stone
Main Stone
Tier 1 • Lv.25
Material Stone
Material Stone
Tier 1 • Lv.20 • Same Grade
Tier 2 Stone
Tier 2 Stone
Resets to Lv.1
Combine Requirements
Main Stone
Tier 1, Level 25
Material Stone
Tier 1, Level 20, Same Grade
Crones Cost
50,000,000
Base Success Rate
45%
Fail Streak Bonus
+1% per failure
On Failure: The material stone is permanently destroyed. The main stone is preserved but remains at Tier 1 Lv.25. Your fail streak increments (+1% to next attempt's rate).
On Success: Main stone upgrades to Tier 2 and resets to Level 1. Material is consumed. All checkpoint stat choices are preserved and will auto-apply when re-leveling.
Tier Comparison
T1
Tier 1
Base tier — starting point
Max Level
25
Max Base Stat
+75
Checkpoints
4 (manual pick)
All 6 Maxed
+450 total
T2
Tier 2
Evolved — doubled power
Max Level
25
Max Base Stat
+150
Checkpoints
4 (auto from T1)
All 6 Maxed
+900 total
Interactive Stone Stats Preview

See what a fully upgraded stone looks like with all base stats and checkpoint bonuses combined. Select a stone and configure checkpoints to preview the final result.

STR STR
VIT VIT
INT INT
DEX DEX
PSY PSY
AGI AGI
All 6 Stones Maxed — Total Stats

With all 6 stones at Tier 2 Level 25, here's the total stat power you gain:

Tier 2 Level 25 — Full Build
STR T2
STR
+150
T2 Lv.25
VIT T2
VIT
+150
T2 Lv.25
INT T2
INT
+150
T2 Lv.25
DEX T2
DEX
+150
T2 Lv.25
PSY T2
PSY
+150
T2 Lv.25
AGI T2
AGI
+150
T2 Lv.25
+900
Total Base Stats from All 6 Stones
Crit Rate +16
PvP DEF +16
Reflect +16
Block +16
HP Absorb +16
MP Absorb +16
Maximum checkpoint stats shown above assume optimal distribution across 2 stones per stat (cross-stone limit). Each stone gets 4 checkpoints in T1 + 4 auto in T2 = 8 total. Up to +48 total checkpoint stats across all 6 stones (6 × 8). Actual totals depend on your stat choices.
Frequently Asked Questions
How do I get relic stones?
Relic stones are obtained through the Fragment Shop. Collect fragments by completing Collections, then spend those fragments in the Fragment Shop to purchase stones. There are 6 types available — one for each primary stat (STR, VIT, INT, DEX, PSY, AGI).
Can I move stones between characters?
No. Once a stone is equipped to a character, it becomes permanently bound to that character. Unbound stones (never equipped) can be equipped on any character. Choose wisely!
What happens if my upgrade fails?
The stone stays at its current level (no downgrade) and you lose the Crones spent. Your fail streak increases by 1, which adds +1% to your next attempt's success rate. This stacks indefinitely until you succeed.
Can I change my checkpoint stat choices?
No. Checkpoint stat selections are permanent. When you combine to Tier 2, the same stats auto-apply at each checkpoint during re-leveling. Plan your stat distribution carefully!
What does the Grade (A-F) mean?
Each stone has a grade letter (A through F) that determines which slot it can be equipped in. Grade A = Slot A (STR), Grade B = Slot B (VIT), etc. For Tier combining, both the main and material stone must share the same grade.
How does the collection bonus integration work?
Relic bonuses are automatically applied through the Collection Bonus system. When you equip or upgrade a stone, the stat bonuses sync to your character in real-time. This means relic bonuses stack with your existing collection bonuses.
Is Tier 3 coming?
The system is designed to support future tier expansions. Stay tuned for updates!
What's the maximum total power from relics?
With all 6 stones at Tier 2 Level 25: base stats = +900. Plus up to +8 per stone × 6 stones = +48 total checkpoint bonus stat points (4 from Tier 1 + 4 auto from Tier 2 per stone). Max 2 stones can share the same checkpoint stat. The exact total depends on your stat distribution strategy.